In the Networked Society of 2025, the Players are outside the economic system or have never been invited into it. They also lack the ability, skills, connections, and motivation to get back into the game, land a traditional job, or organize themselves. They do temporary jobs here and there, live off various forms of social security payments, and exchange favors with family and friends. Most of the Players have plenty of time at their disposal, and spend their time primarily on entertainment and games of various kinds. Sometimes they are pulled into different initiatives, but they rarely organize themselves.
The Players often live under strained conditions and sometimes even struggle to take care of some of their basic needs. Many of them can’t really afford to own a home, but they tend to value their possessions greatly.
The Players spend much of their time playing in different ways. Primarily they consume easily available entertainment of all kinds: TV, movies, games, sports, social media, betting, and adult entertainment. Many of them seek out free alternatives on the market, whether legal (freemium business models) or illegal (such as pirate streaming of TV and video).
- operate outside the traditional labor market
- have plenty of time
- engage in digitally enabled entertainment
- seek out free alternatives
- value possessions and personal security.